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(+1)

despite how simple the elements of this are individually the game feel of everything together gives me dopamine more than most other games in the jam, good stuff. I did stop playing after level 1 though, since it seemed like essentially the same thing but just longer, sorry if I missed out on anything fun later on though. 

also, small nitpick but usually in breakout hitting the ball on different parts of the paddle effects the angle the ball goes, in this the ball is effectively just a bouncing dvd screensaver logo. that's a lot less interactive, and frustrating early into a level when you need to break 1 block left but have no control over the angle.

(+1)

I tried adding influence during development, but I felt less in control when I tried to balance between control and momentum. Sometimes it would keep bouncing straight up and other times it would just go through the paddle entirely. I overall just decided to scrap it. Otherwise it might have been game breaking entirely.