Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think it's interesting that I need to learn the tools required for each task and which tasks don't require tools so that I can plan out each trip from the control room. I wonder if this idea could be explored further by giving the player more of these kinds of decisions. For example, maybe some tasks could be much harder to perform but contribute much more to integrity, so the player would have to decide between doing a lot of easy tasks or a small number of hard tasks.

I found it a bit confusing having to constantly switch between pressing E and clicking my mouse to interact with things. I feel like it would be fine to just use left click for everything.