This is a very very fun game, im a sucker for packing games and this one is also an incremental game. I like what youve done giving every type of object its own effects and synergies, i could definitely see a lot of variety in how those work.
I do have two main criticisms, which are that while the upgrade costs scale seem to double each time you buy it, their effects are more than exponential ,leading to the game giving you far more money than you could ever need. I also feel like the game needs a fail state of some kind, like a balatro-style "you need at least this much money to keep going" type thing, for example.
Also as an aside itd be nice if the speed of the calculations kept going faster and faster, you can currently get into loops that last minutes which gets a little annoying.
Im very impressed by the variety of upgrades in the game so far though, the sound effects are also very satisfying.