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(+1)

Surprisingly fun for how simple it is.

I actually could see this being the good foundation for an incremental game. Drop the time for a round to like 15-30 seconds. And then between rounds let the play buy upgrades based on how many chickens they caught.

I recommend in the future, have a slightly lighter touch on the SFX. You could have brought the volume of the "holding chicken" down heaps and would have had the same effect, and blended in with the game's music more.

Overall great job!

Thanks for the nice feedback, I was a bit pressed on time so I didn't have time to fine tune things sadly. I'm going to work on the prototyp post-jam and take the feedback into the process.🤗