Nice game, very difficult. I wish there was a bit more explanation on certain mechanics, like what the purple dudes do.
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Purple dudes as in the priests or the instakill guys? My friend who was the artist tried to exclusively use purple for highly threatening enemies, as purple stands out from the rest of the colour palette. So the purple enemies naturally pique the player's interest (in theory), and they will probably target them first. Tried to make the priests stress inducing, as soon as they are alive they are on a countdown before they cast their beam on you, so it's a frantic chase to get to them before they cast their spell, and most likely kill you. For the hunters, they try to predict where you are moving and corner you, and their stakes are imbued with a special magic that allows them to make the target bleed out instantly. Maybe wasn't conveyed very well through gameplay, but thought it was still a cool idea in concept.