Thanks for playing and for the feedback
You’re not the first to be confused by it. It’s not very clear. It’s a shame I didn’t squeeze in playtesting time, because I could have caught this.
The rewind feature was originally a debug tool I had while developing. The intended use is as a short rewind *after* you have died. It lets you rewind just enough to avoid whatever killed you without needing to do a full restart of the level.
To make it less overpowered, I tied its use to the watch timer. So whenever it’s held down the watch timer runs at 3x speed, bringing the time cops sooner.
I use it when I play, but I have a particular play style, which is what I balanced everything on. Essentially I leverage the watch timer as a fallback / last resort to let me increase my risk tolerance and play faster.