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Really smart design that makes you switch back and forth between a mouse-avoiding game (where you try not to accidentally shoot bystanders) and a hidden object game once you spot them. I would love to see some form of scoring system, maybe based on the time it takes to find your target and the number of unnecessary shots you make? Overall, really unique take on the jam!

Yeah, scoring would add to the "do not kill civilians" thing, shame i didn't thought about it :D

Thanks!