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(+1)

Art looks great! Game feels pretty good for the most part. The tutorial section helped a lot, but I did have trouble getting used to the three actions. Good job with the balance. I think the spacing of checkpoints was just about perfect for something like this. After the tutorial, each felt like a stretch to get too. But not so long that I'd get demoralized after dying. And the checkpoints seemed placed so that goofing up the beginning meant you could easily reset the timer while preparing for the next attempt.

Only real complaint would be about wall jumping and the size of openings. I'd often find myself trying to jump into the opening from a wall jump but jumping too high and hitting the ceiling and then not having enough horizontal velocity to make it into the opening, so I'd have to try again and wind up burning a bunch of time.
(And I did notice that if you walked off a platform and jumped you would do the normal jump rather than hover. It didn't really cause a problem, but was definitely not what I was expecting)

Thank you very much for playing and thank you very much for the feedback!  I do agree, I kinda had the same thought on Stage 2's timer box wall jump puzzle.  I wish I had more time to do some more testing and figuring out what would work without accidentally clipping the player into the wall haha. As for the hover thing, that's a good catch! I agree 100%, it should hover...I'll have to see what's up in the code with that one. I'm debating whether or not to continue fleshing out this game idea after the jam, so I'm super thankful for this!