This felt incredibly difficult. Even without the enemies. Perhaps some indication on where the enemies are about to move into? Sometimes it just felt really lucky to win. I think this is actually a really good idea. It kind of reminds me of Hex A Gone game in Fall Guys. But you really have to pay attention to where you are moving. I think it fits the theme well and it is immediately readable on how to play (just really hard to master!). Well done though!