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(+1)

I like how all the items had different ways of breaking them. Like the toothbrush, you pull out all the bristels, crumpling up the t-shirt, and pouring out the water. It really makes it more rewarding when you reach an item. Although, I think the hourglass could be rebalanced a little so that it lasts a bit longer for the player to be able to find the token after destroying all the items.

(1 edit)

Yes, I agree, the timing/token stuff does need to be rebalanced. Hopefully it is just fun enough to run around and break stuff! Thank you for playing.