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(+1)

Oh. A lot has been accomplished for four days.

I don't think the platforming really fits the theme of the jam, but that doesn't change the fact that the game is well-made and enjoyable. There are a couple of bugs here and there. The character's knockback when attacking is a bit annoying; it needs to be made smaller.

The interface and sounds are quite pleasant and not distracting.

I also liked how short, clear, and unobtrusive the tutorial is.

Thank you! The theme is present in the core roguelike mechanic of the game: each time you exhaust the countdown, enemies in that world get stronger and stronger (and they are also sacrificed, counting the enemy countdown as well), making you balance how much you'll explore in that world vs deciding to take on the necromancer to go to the next world. And yes, the knockback could be a bit more subtle! Thank you for the feedback ❤️