Really cool you it to the end! I was pretty nervous when we were playtesting it – I was worried all our time designing the boss and elite fights wouldn’t even matter if people couldn’t get past the first few stages – we made some last minute bold balance changes in an attempt to fix it and I’m glad it paid off.
Regarding the “hand emptying” problem – I definitely want that to feel more clear and obvious, so thanks for bringing it up. I’ll come up with something
Anyways, thanks for playing!