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The driving in this game felt super smooth, had a pretty easy time controlling the car right away. While I understand trying to onboard players at a comfortable pace, I think you may benefit from introducing the core game mechanic earlier in a game jam setting. Also, the "count down" part of the gear shifting felt pretty inconsequential while I was playing. If the count down was quicker, players would be forced to use gears at inopportune times, leading to more strategy regarding when to use certain gears to get the most value out of them. Regardless, I think this game was still a great success! I especially enjoyed seeing the narrative unfold as I completed each race. 

Thanks so much for playing and the thoughtful feedback! Really glad that things were understandable - some of my previous games really struggled to explain themselves so I'm glad it was clear even if I went a bit too far in that direction haha. Maybe next time I'll have the right pace for the tutorial. 
And I totally agree about the timing for the drive modes being inconsequential - originally it was very limited and the timings required super careful management of the timers, but between performance issues and balance challenges I just wasn't able to make it work for the average computer/gamer and decided to cut my losses and just make the meters recharge when not in use. I'd definitely like to revamp that system a bit to make your choices more impactful.

Glad you liked the narrative! 

Thanks :)