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For a solo project in four days this is pretty good! Everything from the gameplay to visual style is very retro, and gives me very new-era boomer shooter vibes. I like what this game is putting down, and the end result is surprisingly in depth for such a short span of time.

The sound design and enemy responsiveness could do with a bit of work, but it's pretty good as is, and serves as a really solid prototype. My only critique was the shotgun being a single projectile - it might've made more sense as a silver bullet revolver or something? - but that's a real nitpick.

All in all - really fun shooter! Nice work.

(+1)

Thanks! Thats exactly what I was going for! But you are right. I was quite sad, that I didn't find the time to add enemy sounds and other little things in there. Also only having 3 enemy types is a bit boring, but the best I could do. I would have loved to add more though!

I feel that - I wasn't able to get sounds for enemies reintegrated in mine by deadline either. Three enemy variations is a solid enough number though, especially if you've got each filling a unique niche.

I think the enemy type spread you have right now is pretty solid as-is, and works pretty well! With polish it'll definitely hit the mark.