This game feels really good. I love the core concept, though, I hate to say, it feels like it there would be much more room to create interesting puzzles if it wasn't jammed into a "countdown" theme. There's no meaningful mechanical connection between the core concept and the countdown here. The rules might as well have been "use all of the mirrors", as there was nothing unique about the mechanics of each mirror in order and the timer during the puzzles was more of a nuisance than something that elevated the core loop. It's a really fun concept. though. Great job on the game! Getting something like this finished and playable in 96 hours is a huge accomplishment.