Thanks for the feedback! The clock actually isn’t running while you’re inspecting/talking/looking around/etc., it’s more of an action economy masked as a timer (eg. Every time you have a conversation, no matter how many lines of dialogue or however many minutes you spend reading, it takes 25 in game minutes or something like that, whereas moving rooms always takes 5 and inspecting takes like 10-12). Though we did still want to add that feature to conversations, we just didn’t have time
Viewing post in The Count is Down! jam comments
It takes another 25 minutes (or 20 whatever we set it to), but yeah each new time you open the menu is that set amount of time. We wanted to force the player to think very carefully about what they ask and the things they engage with so they aren't just going around asking everything and kinda cheesing it