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Kinda reminded me of an old GMTK game called " Pink river " lol. 

That aside, I do like how this game incorporated combat as well. Needing to be careful of how I was aiming was also fun to manage, especially since my ammo was both limited and was also the floor that I stood on.

Really loved how you tutorialised the hammer enemy. Definitely made it as clear as possible how he worked and moving around him was definitely fun.

I don't really have any real critiques or qualms tbh. Everything about this was very solidly made and that last level was definitely a cool final test. Great work on this