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(+1)

Interesting core mechanic that uses the theme of the jam very well. Personally, I felt like I spent a bit too much time waiting for the timer to countdown. Maybe lowering the initial time and/or making the ball move a bit faster could make the game feel more dynamic? 

Overall, nice submission!

(1 edit)

Yea, alot of people were suggesting something like that. I wanted to make sure that no matter the computer you could still beat the level if the scene took a bit of time to really load in, but I now realize it's small enough that most PC's and laptops can easily handle it.