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I really like this. A few questions about the system:

1. When generating a new room, do I place the layout I rolled on a single tile, dividing it into 9, or do I place the features on a 3×3 tile region?

2. How much damage do I deal with unarmed strikes? I assume it's one / damage, but it is not specified.

3. The layout changes every hour. What happens if I am in the Graft while the hour ticks over?

4. How much stuff am I allowed to carry around at once? Considering one starts only with "the clothes on your back", I do mot have a backpack. Is it just up to "common sense" what I am able to carry out?

Hey Laura, appreciate the kind words and especially the questions. Here's the lowdown:

1. The rooms are placed on the player book grid, so 3x3 per room slotted together like Tetris pieces.

2. Good catch on this! The damage without a tool would be one half damage, but we've been debating adjusting this to make initial runs a little less punishing. I'll be more explicit about this rule in future updates.

3. If you're in the Graft when the hour changes, you roll for the new room you find yourself in, and for every room on your way back to the entrance.

4. What you can carry is more or less a house rule for now. I love encumbrance and carry limits myself, but I know others are less hot on that. If common sense makes sense to you, go for it.

Lemme know if you have any more q's! Always happy to answer them.