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The art is interesting and the ambiance cozy. Not a lot of content but puzzle/story games hard long to correctly setup so not surprised for a jam. Not a lot of chained actions and with simple brute force, we finish rapidly. That is maybe what I missed more than the quantity itself.

Was there a reason to have a 31st floor with nothing in between? It felt a little out of place when all others are <15.

(+1)

Yeah, I focused mostly on the art and neglected pretty much the rest… There is not really a reason that the 31st floor is the top floor with nothing in between, when I started making the game I made so many floors and then just had nothing to fill them with and didn’t bother moving the floor further down.