Sorry, I meant Level 4! Thanks for explaining. Perhaps a timer on top of the door or an animation would help to communicate what is happening here. To me, what it looked like was that the door was closing when the characters switched.
Okay thanks for letting me know! There is a timer above the door, but I noticed from other comments aswell that this is not clear enough. Definitely a lesson learned for me. Thanks for playing either way!
Ohhhh gotcha. It can be interesting to see what players notice and don't. This is not something devs can judge for themselves because they already know the information they're trying to convey.