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(+1)

This deserves top 1 audio, because that music bops real hard.

That aside, while I'm normally a fan of Factorio-like games, Shapez style factory games are usually not for me. However, this makes me reconsider that very much. And I'm usually very stubborn about that, so that says a lot about how well this game plays out with that kind of theme! I think the count down aspect of the game fits very well with that too!
 
As for what could be improved, I wish there was a way to speed up time so that the wait to progress the game wasn't as long as it is. An alternative to that could also be to increase throughput of the numbers, but given the limit of how many numbers you can input into the main building, it doesn't seem like it's possible to even double it. So i think if the main building was 2x2 or 3x3 it would heavily incentivize adding more factories to speed up the count.

I also may have found a bug, wherein while I was on the 8 count, I input my 9 factory into the feed and it started counting the 9s too. I noticed it slowed down the count so I removed it quickly. But when I finished the 8 count, it skipped the 9 count entirely, going straight for the final count. I don't know if that was intentional or not though.

Congrats on the jam game, I would love to play this as an actual full-fledged game!

(+1)

Thanks for your feedback! I'm glad you enjoyed, even if it's not your typical genre. :)

I have some ideas of how to expand the game, but as I think you've surmised, continuing down the shapez route is relatively challenging since it's pretty hard to come up with an intuitive way to count sequences more quickly or in parallel. I think for a full game version it'd be better to lean more Zachtronics-like and split the game into several optimization puzzle levels, each one building a different sequence.