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Suweeka

34
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2
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A member registered Jul 17, 2022

Creator of

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The gameplay is pretty interesting. At first I wasn't sure what the game was telling me what to do, but I eventually figured out. Afterwards, the game was pretty easy, although I did end up just ignore all of the enemies and just parkoured into the boss fight. The addition of a bunch of interactable objects to augment the player's mobility was great, especially in a rather fast-paced game such as this. It was especially notable in the boss fight where they were crucial in scaling through the arena's verticality. Good work!

Interesting concept especially on the loop theme. Understanding the level in order to backtrack efficiently while dodging a new threat is a unique way of tackling the 'loop' most certainly! My complaint with the game is that the movement feels way too 'floaty', which sort of slows the gameplay down a bit, and makes the flame a bit too easy. Regardless, good work on the game!

Pretty interesting spooky(ish?) game. I'm not normally a fan of spooky games, but the art style didn't make me think it was. The spooky music did unnerve me though. It contrasts quite a lot with the art style with wacky looking monsters. This sort of juxtaposition is present in quite a few media out there, so it can certainly work (it did unnerve me, so I guess it did?) If that was the intent then I guess I can report that it worked for me!

Gameplaywise, I'm not too sold on it. The variety was too little to keep me hooked, although I felt there wasn't much else to the game past the first green blob boss monster. The enemies seem to scale faster than the player, which further makes it more difficult to tell if I'm even progressing at all to warrant upgrades. Speaking of upgrades, I wasn't sure what the difference was between the weapons. Even if I did notice a difference in damage, I wasn't sure if it was because of a damage upgrade. I don't know if I'm missing something in that regard, like a statistics somewhere.

Controls seem simple enough and reasonable, but the lack of feedback on attack animation makes it hard to tell when a creature is about to attack or if my attacks were registering. As what others have said, I'm even a single keyframe of 'attack' would be a huge improvement!

Regardless, good job on getting this much in such a small span of time! I know it's not easy... especially after being on several jams it can really stress one out a lot! I hope my words were not too harsh; I only intend to be as honest as I can. Good luck on your future endeavors!

Cute and short game. It's a bit easy, but I don't think that detracts from the enjoyment! Orbit was my go-to upgrade, it seems to make most threats trivial, so I got a win on day 6. Good work on the game!

Well it's certainly a game. Is it familiar? Yes. Do I have to elaborate? Nah!

What can I say really? It plays pretty much like [redacted]. The art bears semblance to its inspiration too. The controls aren't really problematic from what I can tell. Overall there's really no complaints to say for gameplay.

Thematically, I don't quite see the loop theme integrated creatively.

Ah, sorry about that! The Next button bugs out sometimes. I think it's when you submit and get no stars, retry, then complete the level. That said, you should still at least be able to access the next level by going back to the level select in the menu!

I'm sorry if this review is lacking. I really want to judge the game fairly, but the door just not letting me in was gamebreaking enough that I don't want to spend too much time attempting to figure out a workaround. The lack of sound detracts from the spooky ambience. Some nighttime sounds on the outside could sell it well, even if minimal. Cicadas, crows, other stereotypical spooky night sounds could work! If it's any consolation, the spooky vibe with the environment design works well. 

I agree with some other comments in that an ingame tutorial would certainly be more user-friendly, though. But that's just a slight nitpick.

I appreciate the effort put into trying to get something out though! I hope my words won't discourage you from keeping it up. You made it this far with only 4 days of development, surely it'll be much better with more. Good luck on your future endeavors!

Very strange artstyle, almost creepy. I hope that was the intent, because it sure sells the unsettling feeling despite the positive 'hug' message! It's a pretty short game, a bit challenging for some creatures, although I might have made it too challenging for myself by limiting my hug size to the smallest possible! The game automatically closing itself at the end was a bit startling though. Overall, great work!

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Great platformer game, the double jump animations and ability to shed feathers were quite funny! I lost it at the start upon hearing the slide whistle sound because I just bought one a few weeks ago! That being said, I couldn't seem to advance to the next level past the tutorial about shedding feathers, so there's not much else I could critique. Good work!

EDIT: I figured out why I can't seem to progress past the shedding feathers tutorial. I wasn't on fullscreen on the browser, which cut off the sides and hid both of the other buttons that needed to be pressed (and also the exit door lol)

Fun little game, maybe a little stress reducer too for those who don't like orcs. There's a lot to be desired; the lack of audio sort of takes away a bit from the game. Even a bit of audible feedback with the orcs getting crushed or even the hammer just smashing the ground would help a lot! As for gameplay, it is quite grindy. I'm generally okay with it, but I imagine that can potentially be a problem for others if the game feels too repetitive with little  to no change for too long. It might help, at least for a prototype, to lower the costs of upgrades to help alleviate this issue. That being said, it was frustrating to smash the last orc with the hammer's remaining hp, having its money pop out, only to be blocked by the game over message preventing me from collecting it. Auto-collecting the money, or just allowing money collection even on game over would be nice.

Regardless, the game was still pretty fun despite its flaws, good work!

Interesting take on the looping clones idea. Immediately got a bug with resolution on browser. On fullscreen the scaling seems to be messed up. On windowed half of the stuff is cut off. I'm not sure if it's just me though. Gameplay-wise, I thought the puzzles were engaging. The puzzles make good use of all the mechanics, which is great! The art style is cute, but leaves much to be desired. However, that's entirely understandable for a 4-day game. Good work on the game!

Hello, thanks for streaming our game, it's an honor to see! I saw you streaming on twitch at the time and I regret not hopping on! Sorry to hear about the lack of music. There actually is music but unfortunately none of our testers mentioned it was way too quiet so we thought it was okay! I feel most of us might actually be playing with our PC volumes really high normally and never realized the music was too low.

We also initially wanted to add a trajectory guide to the cannon, but at the time we were unsure how to implement it. But fate thought it was funny that we only got a lightbulb moment on how to solve this problem after the jam ended... sorry!

Watching the vod I also noticed you couldn't press the 'next' button at some point. Yeah that's a bug! We have no clue what's causing it lol.

Thanks again for the review and stream highlight! I'm glad you enjoyed it at least!

Short and chill game! I felt it got a bit repetitive at some point but after a while the map changed and felt refreshing again, so based on the description that might have been intended! I wasn't too keen that the default controls were not very friendly, specifically with the jump button. However, being able to remap the controls helps quite a lot for that! Regardless, congrats on the game!

Very quick and simple game. The puzzles were a bit too simple, but it does work well enough as a proof of concept, and shows it certainly has potential if more time is put into it. I did like that the teleport carried over the jump momentum, that was a pretty creative idea I haven't seen elsewhere yet! Congrats on getting a game out!

This is super adorable, thank you for drawing her!

I tend to enjoy tower defense games, so this one easily enjoys me and keeps me hooked! Unfortunately my biggest gripe is that the sfx of orbs breaking stacking up on top of each other starts to get extremely loud, which detracts a lot from my experience of the game. Culling the sounds or even a volume slider would help immensely! That being said, I did go through the entire game, and watching some of the bosses slowly die from my regeneration stacks was certainly fun to watch. I do like the idea of your defense also being your means of offense. Though I'm not particularly stoked about its relevance with the Loop theme, I still think it's a great game regardless. Congrats on making the game!

Wow, fellow orbit game! At first it was frustrating figuring out the mechanics; controls, speed, and the right combination of both. It does get better naturally as I got used to it! That being said... I never realized to stop by and buy upgrades.... oops. Planets are pretty, and the art style is quite charming. Great game your team has made, congrats!

The concept is there, and it certainly has potential! The art style gives early metroidvania-esque platformer, so it's definitely a good approach. There are several bugs in the platforming, especially with colliding with terrain and vanishing npcs and sometimes it can be a bit frustrating! But congrats on getting a game out, that in itself is worth celebrating, you earned it!

Certainly answers a few hypothetical questions out there... Also the only place I think it's legal(?!) to say I enjoyed punching that toddler!

Amazing game nonetheless. I saw this in another stream and the charming and wacky aesthetic made me want to play it myself. I'm glad it was well worth it!

I'm a math and a surface-level topological nerd, so I love figuring out knots as well as math games so this game does activate the neurons for me! The art is charming, particularly the characters!  Gameplaywise, I did somehow find a few bugs (somehow got a virus to escape containment?!), but none that detract from the game's feel or enjoyment. I admit though, I did lose the game by leaving it on to read the idle easter egg dialogues, but it was worth it! Congrats on making the game!

It's a fun series of minigames. Lots of funny interactions, though I'm not sure I've seen all of them as I was getting capy all too often! Speaking of capy... it took me a bit to realize it's in tank controls haha! while it's obviously not perfect as a game that would need more than 4 days to complete is, it is charming and fun enough that I don't really have anything to complain about at all. Congrats on the game!

It's a nice and quick comfy game! The objective was confusing at the start but I quickly understood what it was asking for- still I think it would have been helpful if it was a bit more descriptive. I will say, after a bit of playing the high contrast retro-esque color and wacky perspective eventually gave me a migraine, but in the time I played it was very pretty and certainly sells its appeal! It would have been nice, however, to have an option to tone it down so I could play it further. Congrats on making it!

The different lamps lighting different paths is pretty unique, I wouldn't have thought of that myself! That being said, I wasn't sure what I was doing half of the time was the right course of action to take, and was just wandering aimlessly (in the dark). I ended up somehow progressing and getting stuck in the puzzle. I was tempted to bruteforce it but I felt i should solve it properly first, but after I couldn't find the other two symbols I just gave up halfway and bruteforced it to progress . Regardless, the atmosphere is eerie and ominous, done well by the need to walk into unlit rooms for clues! I only wish that I was made aware what I was supposed to do! Either way, congratulations on getting a game out!

Certainly an appealing game in art style and music! Gameplay-wise I wasn't sure what to do at first but I figured out eventually. The time limit definitely makes it a tense game to keep people on their toes. Congrats on the game!

Neat little loop game! At first it felt a bit trivial in difficulty but it gets more noticeable as you hit the UFO more and more, so there certainly is an element of challenge in the game. It gets problematic when some of the colors start stacking almost on top of each other, especially with the pink(?) ones. Regardless, congrats on getting a game out!

Although the art and design is great with satisfying gameplay, the thing that stood out the most for me is the voice acting haha! Congrats on getting the game out!

Very trippy art design, alongside the music! The goal was confusing at first but I figured out eventually. Congrats on making it!

I never thought I'd see this kind of toy nowadays... I don't even remember what it's called lol. It's pretty great and nostalgic, and a unique take on the theme I never would have thought of. Congrats!

Fun and short game, the pixel art is catchy, especially in a contrasting environment. I would have loved to see more enemy variety, I'm sure there is a ton of other types of clothing to choose from!

Pretty fun little tower defense  game, I'm biased since I love tower defense games! The balance of spending between economy or strength is good. My only complaint is that there isn't much more past the final piñata, but it's entirely understandable given the scope of time we all got !

It's a very cool concept! I've seen a few musical games for this theme, and this one stands out so far! I only wish I had the musical talent to compliment haha !

I love fractals so this is right up in my alley way! Being able to create some of the popular fractals really activates the neurons! I do wish there is a small leeway for margin of error when aligning things, though. But overall just thinking how this was done in such a small span of time is insane!

Very enjoyable short game! Loved the voice acting mainly, it really sells the disappointment the narrator feels when the laws are broken by clever technicalities!

Very interesting quick game! Although the button mashing W and space wasn't great for my hands I can see the premise of the game. Dodging the traps get really hard at fast speeds so it certainly gets more challenging! Regardless, congratulations on making it, good luck!