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(1 edit)

This is a very, very clever premise. I was impressed by the large number of weird effects, and some of them were a lot of fun to deal with.

Some of the transitions make player death inevitable in certain scenarios: e.g., drawing No Jump when you are on a platform that includes an enemy walking towards the player. This is of course part of the chaos, but it feels a little unfair.

A sound effect would be helpful each time the event changes! Yes, it's usually clear enough, but once in a while I missed it.