Hey! Thanks for the review! I appreciate the feedback, although i dislike how little i actually made for it.Initially i wanted to make it so that when you fail any platforming part, not only would the game "berate" you for it but also give you a "Bad" ending where reaching the final room of the downward path lead to nothing instead of the "something" i planned to put at the top of the little pyramid. I also didnt get around to a pause button or the idea that failing will at least kick you back to the main menu. The countdown is based on triggers to where you make it in the level because i wanted to add little quips that the game tells you so it reaches 1 right before the end! A countdown that doesn't actually count down