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(+1)

The squash-and-stretch on the character is well done and satisfying. The camera often lags behind the player when you move, so you see more of what's behind than ahead; for this reason, a lot of modern platformers move the camera ahead of where the player is moving. Speaking of the camera, I thought the blind jumps were annoying since they basically require you to fail to know how to beat them. That wouldn't be so bad if there was a restart button, but since there isn't, I had to close and reopen the application every time I wanted to try again. Even waiting for the countdown to expire seems to do nothing. The level seems well balanced for the countdown, though. I was at 1 second left when I got to the end, but I never ran out of time right before the end, which is nice. If the time running down to 1 is a scripted event, it's a nice touch.

(+1)

Hey! Thanks for the review! I appreciate the feedback, although i dislike how little i actually made for it.Initially i wanted to make it so that when you fail any platforming part, not only would the game "berate" you for it but also give you a "Bad" ending where reaching the final room of the downward path lead to nothing instead of the "something" i planned to put at the top of the little pyramid. I also didnt get around to a pause button or the idea that failing will at least kick you back to the main menu. The countdown is based on triggers to where you make it in the level because i wanted to add little quips that the game tells you so it reaches 1 right before the end! A countdown that doesn't actually count down