A fun interpretation of the jam theme. I had already played another jam game with a similar nuclear power plant scenario, but that one was in 2D, so it was amusing to see a 3D take on the same general idea.
At first, I did not immediately understand what I was supposed to do, but after a little while the gameplay became clear. Some mechanics still have technical issues and do not always work as intended, but the overall concept is enjoyable.
The visual style also looks quite interesting. I am not sure whether the objects themselves are pixelated or whether there is a pixelation effect applied to the whole scene, but it gives the game a distinctive look, even though the image feels slightly blurry.
The task involving lowering the rod into the chute had some interaction problems. For the reactor core stabilization mini-game, I think it would feel more immersive if the player had to click directly on the slider handle and drag it, instead of being able to click anywhere on the bar and instantly move it there.
The third mini-game worked much better and was quite enjoyable, especially when it started getting faster. I also have to mention the shotgun suddenly appearing from the chute—it genuinely startled me because it was so unexpected, and it was a funny moment.
Overall, it is a nice implementation of the theme and a solid jam project. With some additional polish and fixes for the technical issues, it could become a very enjoyable game.