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This is a pretty cool concept for a game, and it's a great prototype that has a lot of potential to grow into a very hectic and chaotic game where the player has to juggle connecting specific components to blow up the bomb as fast as possible with defending their previously made components. Maybe adding a timer could make the game more challenging, and encourage the player to go along with this type of gameplay, if you'd like.

Thank you! That is the vision for this project, I am hoping to add new layers of complexity to make the player think and to also pressure them.