Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LogicFlow

28
Posts
A member registered Aug 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! I didn't make the music, I just found it on OpenGameArt.org and thought it matched the vibe of the game. It's made by Juhani Julanka, if you're curious. I'll try to tweak the geysers for the post-jam version of the game so that they're a bit easier to control yourself in, and I'll also try to add some checkpoints too.

Thanks for playing! I'll arrange the controls to be more intuitive after the jam as that was a common complaint. Thrilled to hear that you've enjoyed it!

Thanks for the feedback, it'll really help me polish the game more after the jam! I'll be sure to add options for the volume of the music as a few people felt that it was too loud as well, and I'll make sure that the controls are more intuitive too. I'm happy to hear that you've enjoyed the levels that I've made for the game and the mechanics I've made. As for the checkpoints, I'll definitely add those as soon as possible, in fact I've talked about a sort of rating system in a previous comment based on whether you choose to play with checkpoints or not. Have a good day!

This is a pretty cool concept for a game, and it's a great prototype that has a lot of potential to grow into a very hectic and chaotic game where the player has to juggle connecting specific components to blow up the bomb as fast as possible with defending their previously made components. Maybe adding a timer could make the game more challenging, and encourage the player to go along with this type of gameplay, if you'd like.

Seems like an interesting concept, maybe you could update it after the jam is finished if you're interested.

This game is incredible; it has a lot of polish, simple to learn gameplay with enough depth to keep the player engaged, and has fantastic visuals to top it off. I do agree with the person that said that the 5 bin is the most challenging, but on the whole the gameplay is pretty solid.

Thanks, glad to hear you've enjoyed it! I was considering adding a sort of "rating system" where you'd pick if you'd like to do a full run for a higher rank or enable checkpoints for a lower one, but I ran out of time. I think I'll add that after the jam is finished.

Quite an interesting concept and a nice twist on the typical incremental game formula, however the collatz conjecture may not have been the best choice as it is infamous for ballooning out of control really fast, especially at 27. Still, quite a fun game, and I'm sure that there's a way to make it work better if you ever come back to it.

It genuinely looks and feels like a bona-fide mobile puzzle game, great work!

That was quite a fun game, makes you really think about the ramifications of each of the decisions that you're going to make.

Making the player estimate how long they can finish a task in as well as encouraging them to be riskier to gain more points is a neat idea! Also, the dialogue was well written.

Quite a creative interpretation of the theme, and done well. I do agree, however, that the game needed a tutorial to teach the player some of the mechanics, as I discovered how to combo pretty late into the game. Still, pretty cool!

The game is really immersive, it makes you feel like you're actually in a goblin auction. Also, the graphics and audio are clean, and the gameplay is quite fun, especially with the anticipation on whether you gained a profit or not.

It shows that there was a lot of care put into this game as it is well executed and has a good amount of polish put into it, both with the visuals and the mechanics. I had a good time playing the game, well done!

Quite a challenge! Although I sometimes felt like I'd won randomly, it's still a creative and enjoyable game once you get the hang of it.

Fun game, it has an interesting concept and I can definitely see it being expanded upon in the future!

Thanks for the feedback! I'll try to improve the character controls if I come back to it.

Glad to hear you've enjoyed it!

I literally had the same experience making my game. This game is amazing, everything is on point and I can definitely see myself playing this over and over again until I've mastered it. Best of luck to you during this jam!

Nice game, the garlic counting down was a nice touch! Also, the artwork and the music really tie together!

Cool game concept! The randomized set of tiles felt a bit weird, as in I sometimes got too much of the same tile. Maybe a shuffled bag randomizer would fit better here. Nonetheless, I feel like this game could definitely be expanded upon, good job! 

Good game concept, I can see it being expanded upon. I felt like the game ended too quickly though, maybe you could add a way to increase approval rating. I'd like to see where this game goes!

This game had a lot of great puzzles that always made me think about what the player should do. The fact that it was tied to a drum loop made it even better, great job!

Nice game! I like the intensity and the strategy of the game where you constantly need to think ahead.

The puzzles in this game are great! There were a lot that made me think and iterate on for a little bit, which is the reaction that I think every puzzle game should aim for. The difficulty was perfect, great job!

Fun game! The art was adorable and the game concept was done in a way I haven't seen in a while.

I liked the level design of this game and the unique points system. It would be cool if there was a button that automatically moved on to the next step so you can watch 

If you have the time, I’d really appreciate it if you checked out my game. It’s called “AVoid” and it’s a procedurally-generated platformer. Hope you have fun :)

Rate AVoid by LogicFlow for GMTK Game Jam 2025 - itch.io

This game has quite a cool concept, I like the art that you've made!

One thing that I think would add on to the game is a scoring system to give the player a reason to keep on playing.

If you have the time, I’d really appreciate it if you checked out my game. It’s called “AVoid” and it’s a procedurally-generated platformer. Hope you have fun :)

Rate AVoid by LogicFlow for GMTK Game Jam 2025 - itch.io