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(+1)

Interesting that so many other comments are saying this is too easy. Both times I died on day 3 with what felt like little to no recourse. The guns I equipped my villagers with the first run seemed like they always missed, and the walls and jail I invested in the second run didn't matter when the enemies ran so much faster than my allies did to the rally point (and when there were 2-3 of the speedy warlock-looking enemies and I could only lock one down). I'm not sure if I just got back luck or what, but it felt insurmountable - like Rally didn't get my humans to the areas where they could defend themselves quickly enough. I think the day/night cycle and abilities is a really cool concept for a game so I'm a little sad I didn't get the experience everyone else did.

I'm sorry about that! I will note that guns (like many other weapons) don't work against all the monsters, so if there were vampires they might have been immune to the bullets (garlic and stakes work there instead). I'll have to see if I can add a range of difficulties then to help in these cases (plus a tutorial like some other people mentioned). Thank you for playing, though!