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(+1)

the idea is amazing, the game is very fun, and i hope this game gets developed further.

one problem is that the way permanent buffs are implemented leads to strategies that optimize the fun out, in my second round i continuously +1/+1'ed a ent, i usually intentionally slowed the game down to +1/+1 it further and avoided victory, i think a good solution for the problem would be  permanent buffs being larger but triggering under specific somewhat hard to trigger conditions so that they give you a small side quest during the round instead of just being on a timer (as a timer giving buffs always makes you want avoid victory for as long as possible).

Thank you so much for your comment! And thanks for the suggestion—we’ll definitely look into turning buffs into mini-quests. I think it's a really interesting idea!