Loved that cardboard cutout vibe, so cool and meshed really nicely with the hand drawn aesthetic. I would love to see a game like this more fleshed out – mostly so I could nerd out about the art!
Ironically I’m pretty bad at these kind of games (considering I made a similar turn based planning autobattler) but I love seeing the different creative ways people make them. I liked in particular how there were multiple methods of “avoidance” some involving stun and some involving avoidance of the AoE. Felt like you had to plan multiple turns in advance which always makes me feel so smart xD
Anyways, really nice job, everything ties together nicely – the music is nice but I think I had to turn it down to about half volume so that I could appreciate the rest of the sound effects. Thanks for giving us sliders to control that, great QoL feature.
Nice game, and impressive work and animation for a short jam!