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The game looks good and the gameplay promise is interesting, but in reality, during the game, the player simply collects all the junk he see on the screen (to survive) + collects all the modules he can find.

There's a lack of opportunity to truly understand the difference between modules; you just eat and collect everything you see and try not to fight enemies or touch the green gas.

It's a shame that at the end of a game session there's no clear "you've scored so many points" screen or anything like that. Instead, you have to watch for a long time as the "REBOOT... letter by letter" message appears. It took me a long time to figure out where to check my score; my score is 164.

(1 edit) (+1)

Hello, and thank you for the feedback. I feel that most of the complaints you mentioned are largely a result of how you chose to approach the game. I can say with confidence that the players with the highest scores did not try to avoid fighting the enemies. While fighting the enemies does require more skill, it also ultimately leads to a much longer survival time.

As for displaying the score after a run, you are absolutely right. I only implemented the scoring system during the last half hour of the jam, so I unfortunately did not have enough time to create a proper ending screen.

Thank you for playing the game!