Really cool idea and i like the pokemon-style battles. I had a hard time understanding when to parry and when to not parry tho. I would have also liked to have some scaling difficulty, because my second fight (after the demon king) was against a level 15 demon, I stood no chance. But as I said, cool Idea and had fun playing!
Viewing post in The last Knight jam comments
Thanks for playing and the feedback!
Unfortunately, I did not have time for balancing (as you might have thought by seeing the very obvious bug still in the game). However, not showing the enemy's intention is part of my game design. Every type of enemy has a unique attack pattern you can learn by playing the game, and thus, it is even possible to kill the demon during the tutorial.