Well...it was really a painfully fun survival bullet hell ᐢ⩌⌯⩌ᐢ💢

- 2 stages with unique bullet patterns fitting the music
- A nice plot twist to turn it into a platformer
- Especially liked the piano melody for stage 3
- Consistent artstyle in your games :3
While I appreciate the effort in art, story and music, the physics and controls made the gameplay very frustrating...
- Normal jump, double jump, upward dash and diagonal dash feels very inconsistent, it's like they have 4 sets of accelerations and gravity, which made the character hard to control
- The character hurtbox is not clearly shown and unforgivingly big, including all head and foot
- The downward moving platforms break the dash and jump system, and the input is ignored very often
- Most of the patterns have a proper hint before emitting, but not the electric bars in stage 2, so you can only memorize where they're spawning
- All these adding up stuck me in stage 2 for a whole hour T w T
- Lastly, the SFX for being hurt is missing
Anyways, I may have complained bit too much, nice work as solo dev and I look forward to your next bullet hell!