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(+1)

Well...it was really a painfully fun survival bullet hell ᐢ⩌⌯⩌ᐢ💢

  • 2 stages with unique bullet patterns fitting the music
  • A nice plot twist to turn it into a platformer
  • Especially liked the piano melody for stage 3
  • Consistent artstyle in your games :3

While I appreciate the effort in art, story and music, the physics and controls made the gameplay very frustrating...

  • Normal jump, double jump, upward dash and diagonal dash feels very inconsistent, it's like they have 4 sets of accelerations and gravity, which made the character hard to control
  • The character hurtbox is not clearly shown and unforgivingly big, including all head and foot
  • The downward moving platforms break the dash and jump system, and the input is ignored very often
  • Most of the patterns have a proper hint before emitting, but not the electric bars in stage 2, so you can only memorize where they're spawning
  • All these adding up stuck me in stage 2 for a whole hour T w T
  • Lastly, the SFX for being hurt is missing

Anyways, I may have complained bit too much, nice work as solo dev and I look forward to your next bullet hell!

(+1)

Sorry about the painful experience in level 2 haha, I really appreciate that you took a whole hour to pass level 2, it’s amazing

  • About the inconsistency for the upward movement (jumps and dashes), first I was playing with the jumps and gravity stuff but due the lack of time, I didn't finish to tweak that and had to implement the dash over that unstable base, so it end up being a mess held by glue and duct tape
    This problem got carried to the platforms that also I couldn't complete and the reason it can eat your jumps or feel janky. I tried to make the levels that didn’t make this very visible but it didn’t stop my mess from showing up haha, the second level was thought to be more dynamic but those bugs didn’t let me do that...
  • About the downward movement, it’s buggy because I implemented it like 5 hours before uploading and didn’t have the level 2 and 3 finish, I didn’t have time to see how it can break and patch that
  • The hurtbox is the whole character, this time I didn’t make a small hitbox because it wasn’t planned to be a bullet hell and the reason I did put a few bullets in, I had to nerf the bullet generators to shoot a little
  • The missing warn in the electric bars is intended, I know it’s a bad design and I could implement that easily but I did want to make something bad, like my last year's submission xD
  • Thanks for catching that missing SFX, I was so tired at the end that I felt I was missing a sound effect but couldn’t think what it was

If I update the game I’ll put a warning on the electric bars and maybe make the hurtbox smaller :) The issues with the movement will take a little more because I’m not used to make platforms and I should use state machines to fix all that mess
I’m happy when people complain like this because it makes me see stuff and the impression my game had, so I’m happy you expressed this much, thanks for playing and congrats on finish the game!

(My next bullet hell should be the rework of my bullet hell jam submission, at least the 1st level with the new graphics and gameplay, it should be on September 15th! Next week I'll put on a post on Itch my progress on that)