Hello! I have officially started development of Carnage 2, a sequel and reboot of one of my older projects.
Carnage 2 is planned as a fast first-person arena shooter with roguelike elements. The main goal is to create combat based on movement, timing and combinations rather than simple weapon switching or button spam.
The player will use several tools at the same time:
- a sword for light and charged attacks;
- a revolver with limited ammunition;
- a rechargeable grenade;
- dodges and unlockable combat skills.
The main mechanic is called Blood Tempo. It rewards the player for killing enemies in different ways, changing targets and staying active. The meter slowly decreases during inactivity, but at 50%, 75% and 100% it can be spent on special combat abilities.
The first public version is planned as 0.5.0. The current scope includes:
- one summer farm arena;
- four enemy waves;
- a boss fight in the fifth round;
- six enemy types, including the Forest Demon boss;
- skills and upgrades between rounds;
- adaptive resource drops;
- the Blood Tempo system.
The game is being developed in Unreal Engine 5.4.4. The target platform is Windows, with releases planned for itch.io and Game Jolt.
Development is still at the very beginning. Right now I am preparing the project structure, base classes and development workflow. The next steps will be the first movement, camera and combat prototypes.
I will continue updating this thread as development progresses. Feedback and questions are welcome.
