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(+1)

Clever, I really liked the concept! I found it really difficult at first and didn't realise that my last block was still in the scene when it restarted, because the music resetting made me think the scene had reloaded - but I had fun retrying once I had it figured out. It would be cool if there were some kind of penalty to using too many blocks - like you only get so many for the whole run, or something like that! Still, very cool! Great job!

(+1)

I didn't think limiting the respawns like it was "ammo" was useful, as I wanted to give people the freedom to approach the level how they wanted it. That said, I think it might make for some interesting mechanic for some specific levels, so I'll see about implementing it!