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JoJoDeath

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A member registered Apr 16, 2025 · View creator page →

Creator of

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Still love to know! I used similar assets in my game, so was looking for more haha

Honestly a quite fun and neat little game. Monsters did get stuck quite a bit though, and spamming attacks/bow shots was quite OP. Probably should have made the levels pause too while text was on screen, sometimes hard to follow as you were being killed. Overall I enjoyed it! Where did you get the sprites from for the characters?

I'm a bit confused as to how the game is supposed to be played. It looks like there are multiple types of runes/moves, when I hover over one of my runes. But I can't seem to swap it out. I think a help/window would've been nice to showcase the way it works, or what the goal/rules are of the game.

I do like the artwork though. Not a fan of the "shop".

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A fun little game! Could've used some audio to make it even better. I like the idea of repeating the same thing over again (the loop theme), but the controls of the character feel a bit too float-y, as you can change jump and movement to easily, even while in the air. I like the fact that you maintain the buffs though, really interesting potential to built something ridiculous!

The .dll file seems to be missing, as you've only uploaded a .exe file. Did you include the right zip/download?

Ah, I loved this game as a kid. Used to play this all the time with my parents or siblings in the car to a holiday.

The music is quite loud, and not really fitting the theme, but I quite like it! What's the "loop" mechanic here though, save for making a "loop" with the 4 sides (more like a square tbh)?

The enemies were a bit odd. I'm not quite sure how they behave or try to attack you. Can you also attack them back like in mario? Or is it only dodging by jumping? Was fun to try, and it looks like there's a narrative tied to it, but I couldn't quite figure out what. Is it a timelooping junkie?

Quite fun, catchy music. Would've loved to have some feedback on the hits. The abilities didn't quite come through unfortunately. It wasn't clear if they were triggering or how/why they were looping. Perhaps an indicator could've reflected this better?