The art is amazing, and the concept is so new and relatable to many people! Feedback: When a player is given more than three options for anything, it can lead to choice paralysis and make it difficult to make decisions, so consider fewer caterpilers. Also, are the different caterpillars influencing gameplay in didifferentays? The caterpilar needs the person to undestand the text first such as greasy or bubbles which might seem accesible . Still, itadds complexity through comprehension and as the food items are falling rapidly, it makes the player feel slightly overwhelmed to understand the caterpillars wants - find the correct item - grab it while its falling - drag and feed the right caterpillar that are nearby so an inaccurate input can create the mistake of feeding the wrong caterpilar. I feel like I simply understand the game a bit more and create challenges in places where it's universally accepted through skill and overall, loved the idea, execution and the artwork. Bonus - cutscenes really tied it all!
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Thank you for your detailed review! We always want to hear what we could improve :)
I completely understand the overwhelm - it's intentional game design, but it isn't going to be for everybody!
The different caterpillars don't influence the gameplay in anyway, we just wanted the player to be able to collect all sorts of different caterpillars and butterflies, rather than just have on single type.