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Obviously did not start before the jam period. That'd be lame! But the theme is indeed very weak. It started off with a bit more akin to counting down the tiles and so on but it didn't really pan out. And yeah, I do like polishing a lot. I usually do 48 hour jams and aim on having the game pretty much done on the first day so I can just spend the second on polish completely. Due to this, four days feels like a long time.

I have no idea how you can make a game like this by yourself, let alone me and my team! We started 2 years ago and have a lot to learn, you're an inspiration my man! 
I will need to play it again when I get home, the rotate function doesn't work on a macbook trackpad, I wish I could press a button to do it :) 

Congrats on the gamejam game, impressive dude (had to post this from my personal account, itch is block the other one because I play too many games I guess :p

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Haha, yeah I've been making games for over 30 years 😅

Really dropped the ball on the rotate functionality, so maybe people seem to be playing with trackpads or touch screens. Something I already improved on for the post-jam version.


Damn okay, I have much to learn! I think it's always funny how some of the best games just have only 30 rates. I guess age makes you wise so you stop promoting your own games and just let them be as creations 
Thanks for the post jam update! I'll play it with a mouse later today though I think :) 

I think it's also a factor of solo vs team as multiple people can play/rate more games and therefore receive more rates too.