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(+1)

Thank you for playing and the kind words, im glad you liked it 🫶

Yes it was intended that the player should avoid enemies usually, but what I messed up is the enemies and how they patrol, their density, etc...
And for the x2, im really sorry this was a scrapped idea but I forgot to remove this specific door. It was supposed to open when having double digits in the count down, but at the time I only used odd numbers for doors/tiles. So now the x2 door only opens when there is double odd numbers, which is a terrible idea and unintuitive, I apologize if it discouraged you 😣