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(+1)

Amazing puzzles, super well-made all around from art to level design. My one suggestion we mentioned in the discord would be that undo button, but as you said that’s up for debate!

i’m definitely considering it further now that multiple people mention how they’d like there to be one! i think the game works best without an undo button personally speaking but honestly more options couldn’t hurt

do you think it’d feel demeaning if i set it as an option in a sort of accessibility setting? or maybe a general setting with an “are you sure” box explaining my reasoning behind it being off? please let me know what you think!

thanks so much for playing & for the kind words!!!

(+1)

I think it’s just nice QoL, not sure if it qualifies as accessibiity (although you could argue it’s of greater help to people with trouble with short term memory haha) - I think my suggestion to unlock it after a few tries might be a great compromise? You’re still forced to actually try but you’re not punished for a silly mistake later on? And I’d argue people that will play your game are people interested in the puzzle elements of it anyway, they’re not likely to use it to cheese their way through it (and if they do, they’re not the ones you want to advertise your game to anyway?) But I agree, it’s a lot to think about, there’s argument to both sides!

(+1)

good points all around, thinking more about it unlocking after a few tries seems like a great compromise as my original intent is kept but it reduces frustration in misclicks and such

ill definitely think about it further but im leaning towards that now! again, thank you for the feedback