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The art style was great, and the music fit it so well. The idea was just as good and the implimentation was also done well. the rouguelike upgrading system added more depth not just to the gameplay but to the time managing system. Only thing i would like to see improved would be the jumping system, usually in platformers you get an extra bit of time to jump after your character is no longer on the ground, I’d like to see that implimented. A good gamejam entry overall!

(+1)

Thank you very much! Yeah, as I said in a previous comment, I actually wasn’t aware of that jump grace period. But I’ll add it if I make a post-jam version. Thank you!