I think skipping a turn would kind of defeat the purpose, but I've placed some tiles that let you do that by just walking up and down for example to progress turns without changing your position. When it comes to showing enemy movements... I personally would remove them from the game so that it would be a skill to learn the pattern, but I do believe it is better game design and makes it more accessible to show it. The way it is currently implemented, although it could be done in a better way visually, is a compromise between what I like in games and what I think people enjoy in games.
Thanks for playing and for detailed feedback