This is a brilliant twist on turn-based design! Linking the countdown timer with a "time moves when you move" mechanic creates a fantastic tension between rushing to beat the clock and slowing down to avoid enemy damage. The overall aesthetic and character designs, especially the Chronocide, give the game a lot of unique personality. For future polish, introducing the available spells earlier or highlighting them within an in-game tutorial would help players fully utilize their toolkit during gameplay rather than discovering them afterward. Excellent work putting this together!