Really cool submission! Pushing bombs with limited fuses to clear paths creates a fantastic mix of spatial puzzle-solving and frantic time management. The core loop builds excellent urgency, and small details like the squishy character feel add a lot of charm to the experience. For future polish, adding a highly visible countdown effect to the fuses would help players plan precise moves, and implementing an input buffer would keep movement feeling silky smooth during high-pressure moments. Great work putting this together!