Wow, what an excellent reply! It could be worth developing further just to build a task system that can handle that level of behaviour! There's a lot of fun ideas in there and I'm very curious to see how it could be further developed. Especially with the idea of getting dynamic feedback rather than simply working towards a fixed quota.
I could have the manager constantly understating the effort of a job - "there's a small mess in the kitchen", just to walk in and find coffee and food everywhere (how did it even get on the ceiling)
As it happens, learning a bit more about how to get AI & NPCs in the game is one of the next things on my list, which could add a whole extra dimension to the game too. Imagine running into Bob on your way to fill up the printer, only for him to tell you to grab an extra ream of paper, or Sally walking round the corner as you're grabbing the donut off her desk!
Thank you so much for your thoughts - this comment is certainly one I'll be coming back to if I do take it further!