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(+1)

Like others have said, really great polish! Even just shooting at nothing is really satisfying! I like the concept of trying to keep snoozing too! Overall, I think you could implement some unique way to incorporate the snooze mechanic more into the core gameplay! Right now, it's just shooting enemies until the timer keeps hitting zero so that you can keep snoozing, but what if there was some sort of benefit to not snoozing? Maybe by purposefully staying awake, different effects could happen, like harder enemies could spawn but you get a temporary buff, stuff like that. This would also mean making the snooze button more difficult to reach, like maybe it's trapped inside a block that you must break before hitting the snooze button, then you have to deal with that and also other incoming enemies. But anyway, there's lots of cool stuff you could do with the mechanics you have in place!

I also wished there was some more visual feedback whenever you took damage. It was quite difficult to tell, and it looked like there was very little or no invisibility frames, so having some of that forgiveness and visual feedback would be helpful.

Otherwise, fun game! Keep at it!

(+1)

Damn thanks for your feedback. I really appreciate it also thanks for playing and glad you liked it :) I will surely take all things into consideration. And for the damage taking part I thought that keeping a little camera shake and a little scale visual feedback was my mistake if you notice the face also changes when you take damage. And your idea is very interesting I will surely try to expand it in future.

(+1)

And thank you also for this deep analysis :)