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(+1)

Really funny writing and voice acting, this is the most complete feeling incomplete game I've ever seen. Also, great reward for getting all the coins!

I got 2 endings (not sure if there's more), and had a good time trying to break the game in as many ways as possible. You accounted for an alarming amount of possibilities.

The only thing I'd adjust is the beginning section by adding some way for returning players to bypass everything up until the first countdown room. Maybe there could be a hidden dev-door that's only seen at the end of the game. The beginning is a great introduction to the game, but during my later playthroughs it felt like more of an obstacle I had to wait through before I could really try breaking things. Granted it's possible I missed something that would allow me to skip it (I am not the most observant person), and I can't really fault a jam game that much for having one slight issue with pacing that only becomes apparent after your first playthrough.

Great work with this!

(+1)

Thank you for playing and this is amazing feedback.

While I was developing and testing, I would unlock all the doors and teleport myself to the room I needed to test - but of course you're right that this need also applies to players who want to play and look for new dialogue / endings. This is such an excellent suggestion, and frankly it could be done in a meta way too with some accompanying dialogue. I'm going to look into implementing something like this for a post-jam update just in case anyone in the future wants to have a good explore around, without having to go through the start every-time. It works for the first time (and granted most people only seem to play once, but thereafter there needs to be something speeding it up.

I should say on that note, thank you for your kinds words, and I'm over the moon that you found enough enjoyment that you wanted to come back and find the other endings and secrets! I take it you managed to jump out of the level? In total there are two main endings, and there is some variation in dialogue when you reach the ending depending on the manner by which you reached it. There is a variable called defiance, which is basically how many times you've broken something, and the dialogue in the ending changes based upon this. Technically you can finish every mini-game as 'intended' and you'll get a unique dialogue, although it's almost impossible!

Thank you for taken the time to play, and play again, and for writing out your feedback. I'm going to have a look at putting a skip into the game for 2nd playthroughs and beyond, thank you!

(+1)

As soon as I saw the window all I wanted to do was find a way to jump out of it (I am fine, by the way).

After doing that and some brief experimenting I'm fairly convinced it's possible to properly jump out of bounds in a way you may have not intended since the jump, crouch, and collisions seem just janky enough to allow for that under the right circumstances. I haven't yet found those circumstances though, but I'll come back if you make that post-jam version and keep looking.

Astonishingly I also managed to beat the first minigame as 'intended' on my first try, so I did hear some of the unique dialogue for playing 'correctly'. Never managed to replicate that though.

(+1)

Haha jolly good! The window is working as intended then!

Yeah I think it's possible too, I've tried a bunch myself and I think the best chance of getting yeeted out of the level is in the first timer room, probably messing with either the button plinth, or more likely, the wire as it's a bunch of rigidbodies on pin joints. I think crouching / standing / jumping into them at the right angle will break the physics.

The crouching works by shrinking and then expanding the player collision shape dynamically, so there may well be something there to break lol!

You're only the second person to manage to do that!! I've still not managed to do it and I must have played through that room hundreds of times by now 😂.