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(+1)

Really cool idea, albeit I don't really think it scaled too meaningfully, I felt like loop 10 was easier than loop 1 in the end. I don't really think there was much of an issue with the controls as I see a few comments about, I think it's pretty intuitive from my end.

I think the fact there are so few enemies on the earliest loops means it can be hard to tell what you're actually supposed to do to level up. I spent the first two attempts hitting the meteor with the freeze spell thinking I had to do that a certain amount of times before I'd level up before I even noticed the smaller enemies that I could hit. I also don't think those colossus guards really proved a threat by the time they spawn in.

yea, it does get significantly easier after some time, it doesnt scale equally enough. the minimal amount of enemies and the confusion on what to do is actually very fair as well, i should've spent more time thinking about player experience in these instances, so its good to know these concerns and complaints, i really do appreciate these. thank you